Iē̼i̊gsheai Ji̊ Qi̊v (/ˈj̼i̘gʃe/ /ˈai/ [erection] [excellent; fantastic]) is a subtropical Large City located in the Jambèiē Provence of the Daland.
The name Iē̼i̊gsheai Ji̊ Qi̊v is derived from the Sylvin language, as Iē̼i̊gsheai Ji̊ Qi̊v was founded by Goenes, who was culturaly Tauran.
Climate
Iē̼i̊gsheai Ji̊ Qi̊v has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Iē̼i̊gsheai Ji̊ Qi̊v receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Iē̼i̊gsheai Ji̊ Qi̊v covers an area of nearly 103 km2 (41 mi2), and an average elevation of 3630 m (11909 ft) above sea level.
Overview
Iē̼i̊gsheai Ji̊ Qi̊v was founded durring the late 12th century in spring of the year 1099, by Goenes. The establishment of Iē̼i̊gsheai Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Iē̼i̊gsheai Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Iē̼i̊gsheai Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Iē̼i̊gsheai Ji̊ Qi̊v is buildings are arranged arround a network of spacious baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Iē̼i̊gsheai Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Iē̼i̊gsheai Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Iē̼i̊gsheai Ji̊ Qi̊v long.
Civic Infrastructure
Iē̼i̊gsheai Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Iē̼i̊gsheai Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Iē̼i̊gsheai Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iē̼i̊gsheai Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iē̼i̊gsheai Ji̊ Qi̊v's parks.
Iē̼i̊gsheai Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iē̼i̊gsheai Ji̊ Qi̊v.
Iē̼i̊gsheai Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Iē̼i̊gsheai Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Iē̼i̊gsheai Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Iē̼i̊gsheai Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Iē̼i̊gsheai Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iē̼i̊gsheai Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iē̼i̊gsheai Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iē̼i̊gsheai Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Iē̼i̊gsheai Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.
Iē̼i̊gsheai Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Iē̼i̊gsheai Ji̊ Qi̊v's grid is powered by a direct leyline tap.
Iē̼i̊gsheai Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Iē̼i̊gsheai Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Iē̼i̊gsheai Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Iē̼i̊gsheai Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iē̼i̊gsheai Ji̊ Qi̊v's natural decorations nor waterways.
Iē̼i̊gsheai Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Iē̼i̊gsheai Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Iē̼i̊gsheai Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Iē̼i̊gsheai Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, summer is long in Iē̼i̊gsheai Ji̊ Qi̊v.
The Almiraj near Iē̼i̊gsheai Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Iē̼i̊gsheai Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 50
Farmers: 71
Farm Laborer: 127
Hunters: 78
Milk Maids: 63
Ranchers: 30
Ranch Hands: 63
Shepherds: 62
Farmland: 97581 m2
Cattle and Similar Creatures: 6068
Poultry: 72822
Swine: 4854
Sheep: 242
Goats: 48
Horses, Mounts, and Beasts of Burden: 2427
Craftsmen
Arms and Toolmakers: 48
Blacksmiths: 51
Bookbinders: 29
Buckle-makers: 32
Cabinetmakers: 56
Candlemakers: 89
Carpenters: 82
Clothmakers: 75
Coach and Harness Makers: 26
Coopers: 62
Copper, Brass, Tin, Zinc, and Lead Workers: 34
Copyists: 23
Cutlers: 20
Fabricworkers: 55
Farrier: 156
Furriers: 15
Glassworkers: 80
Gunsmiths: 48
Harness-Makers: 23
Hatters: 48
Hosiery Workers: 17
Jewelers: 27
Leatherwrights: 60
Locksmiths: 24
Matchstick makers: 39
Musical Instrument Makers: 36
Painters, Structures and Fixtures: 30
Paper Workers: 35
Plasterers: 30
Pursemakers: 41
Roofers: 25
Ropemakers: 24
Rugmakers: 23
Saddlers: 44
Scabbardmakers: 50
Scalemakers: 25
Scientific, Surgical, and Optical Instrument Makers: 15
Sculptors, Structures and Fixtures: 23
Shoemakers: 23
Soap and Tallow Workers: 95
Tailors: 131
Tanners: 31
Upholsterers: 35
Watchmakers: 34
Weavers: 75
Whitesmiths: 19
Merchants
Adventuring Goods Retellers: 17
Arcana Sellers: 16
Beer-Sellers: 34
Booksellers: 38
Butchers: 59
Chandlers: 67
Chicken Butchers: 61
Entrepreneurs: 25
Fine Clothiers: 57
Fishmongers: 69
Florists: 14
Potion Sellers: 39
Resellers: 93
Spice Merchants: 33
Wine-sellers: 48
Wheelwright: 37
Woodsellers: 23
Service workers
Bakers: 127
Barbers: 131
Coachmen: 34
Cooks: 97
Doctors: 51
Gamekeepers: 38
Grooms: 20
Hairdressers: 71
Healers: 66
Housekeepers: 69
Housemaids: 127
House Stewards: 69
Inns: 23
Laundry maids: 44
Maidservants: 75
Nursery Maids: 43
Pastrycooks: 83
Restaurateur: 115
Tavern Keepers: 115
Specialized Laborer
Ashworkers: 35
Bleachers: 21
Chemical Workers: 13
Coal Heavers: 46
In-Town Couriers: 55
Long Haul Couriers: 62
Dockyard Workers: 50
Gas Workers: 11
Hay Merchants: 20
Leech Collectors: 66
Millers: 59
Miners: 56
Oilmen and Polishers: 37
Postmen: 57
Pure Finder: 31
Skinners: 69
Sugar Refiners: 14
Tosher: 36
Warehousemen: 80
Watercarriers: 50
Watermen, Bargemen, etc.: 78
Skilled Laborers
Accountants: 31
Alchemist: 37
Clerk: 49
Dentists: 25
Educators: 66
Engineers: 36
Gardeners: 25
Mages: 17
Plumbers: 26
Pharmacist: 29
Professors: 10
Scientists: 17
Wizards: 10
Civil Servants
Adventurers: 23
Bankers: 35
Civil Clerks: 53
Civic Iudex: 26
Consultants: 15
Exorcist: 51
Fixers: 28
Kami Clerk: 50
Landlords: 48
Lawyers: 30
Legend Keepers: 40
Militia Officers: 346
Monks, Monastic: 71
Monks, Civic: 73
Historian, Oral: 59
Historian, Textual: 29
Policemen, Sheriffs, etc.: 49
Priests: 105
Rangers: 34
Rat Catchers: 37
Scholars: 36
Spiritualist: 44
Slayers: 13
Storytellers: 91
Military Officers: 80
Cottage Industries
Brewers: 69
Comfort Services: 93
Enchanters: 26
Herbalists: 27
Jaminators: 83
Needleworkers: 83
Potters: 42
Preserve Makers: 65
Quilters: 35
Seamsters: 173
Spinners: 71
Tinker: 26
Weaver: 62
Artists
Actors: 25
Architects: 9
Bards: 39
Costumers: 15
Dancers: 28
Drafters: 15
Engravers: 19
Fine Furniture Carpenters: 11
Glaziers: 26
Inlayers: 23
Musicians: 69
Painters, Art: 12
Playwrights: 25
Sculptors, Art: 22
Wood Carvers: 89
Writers: 86
Produce Industries
Butter Churners: 80
Canners: 65
Cheesmakers: 101
Ice Merchants: 10
Millers: 48
Picklers: 40
Smokers: 31
Stockmakers: 28
Tobacconists: 39
Tallowmakers: 55
9340 of Iē̼i̊gsheai Ji̊ Qi̊v's population work within a Foundational Occupation.
494 work in Agriculture
2063 work as Craftsmen
730 work as Merchants
1398 work as Service Workers
946 work as General Laborers
378 work as Skilled Laborers
1466 work as Civil Servants
855 work in Cottage Industries
513 work as Artists
497 work in Produce Industries
13721 of Iē̼i̊gsheai Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1213 (5%) are noncontributers.
Points of Interest
Iē̼i̊gsheai Ji̊ Qi̊v produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
The roads leading into Iē̼i̊gsheai Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Iē̼i̊gsheai Ji̊ Qi̊v's local festivals commemorates this miracle.